Sunday, January 4, 2015

Generalizing Tellene's Regions (First Draft)

A question came up on the Kenzerco Forums, "How do you generalize regions?" Here's my own list, far from complete, just off the top of my head:

Brandobia - 13th-14th Europe as interpreted through both the Matter of Britain and the Matter of France, but with strangely Oriental influences from mysterious Westerlin, across the Brandobian Ocean.

Cosdol - Estcarp from Witchworld, but without the magic being confined to women.

Eldor - Robin Hood era Britain, as seen through the lense of the 1991 version of the movie (the one with Uma Thurman)

Mendarn - Spain/France in the era of the Three Musketeers, with a bit of Argos and Zingara (from R.E. HOward's Hyborian Age)

Pel Brolenon - A forested Mordor and the Blight, mixed with the Seanchan from The Wheel of Time.

Young Kingdoms - Your "standard" sword-and-sorcery D&D realms; a dangerous, half wild land whose history has been shaped by the countless empires that have conquered it, by having the fey Kalalali Forest dominating it, and by the threat of the Krangi.

Ek'Gakel - the American Old West as seen through Clint Eastwood movies, but with swords instead of guns.

Korak and Ek'Kasel - Rohan and Gondor, holding back the Dark One from devouring the world.

Pekal - The Dalelands of the Forgotten Realms and Valdemar, with a bit of an Arabic twist (due to the influence of the Elosi), but in the throes of societal change due to the influences of the elves.

Paru'Bor - A lone bastion of true Law in a Chaotic world (basically, the setting of The Keep on the Borderlands); Cormyr from the Forgotten Realms; the origin of the word "Paladin" (Paru'Diin).

Elos Desert - Arabia through the eyes of 1001 Arabian Nights and Weis and Hickman's The Rose of the Prophet.

Prompeldia - Greyhawk

Kalamar - the late Roman Empire (3rd-4th Century), striving to regain its former glory

Tokis - Pre-Revolutionary France, ala the Brotherhood of the Wolf

Tarisato - Colonial Africa, if the colonists were Roman instead of British

The Wild Lands - Romanish Germany, Skyrim, the North of the Forgotten Realms, Eriador of Middle-earth, Norse and Celtic legend.

Dhrokker - Mostly Skyrim, but with a significant number of Huns/Mongols/Horselord Dejy roaming the countryside.

Torakk - Northern Skyrim and Cimmeria mixed together, with a touch of Rasheman from the Forgotten Realms

Tharggy - Much like Dhrokker, but with the whole Amazon element--one which cannot survive long thanks to simple demographics.

Thybaj - Native American plainsmen, with a touch of central Asian culture

Skarna - Viking-land, heavily influenced by the Thirteenth Warrior

Slen - Iuz from Greyhawk, Angmar from Middle-earth, D'hara from the Sword of Truth series, and the Yuuzhan Vong (sp?) from the later Star Wars novels

Shynabyth - Native American in outward culture (albeit with an advanced metallurgy), but in the midst of a war between atheism and the old spirituality.

Narr-Rytar - Blackmoor

Reanaaria Bay - Early Mediterranean city-states, with the west corresponding to the northern Med and the east corresponding to the southern Med/Saharran/Egyptian region.

Svimolz - Ancient Ethiopia and Africa, inspired by a combination of Shaka Zulu, Afro Samurai, and Tekumel.

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